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For Developers & Partners: Publish Your HTML5 / WebGL Game on NetGameX

October 9, 2025 34
 by NetgameX

Why NetGameX?

  • Instant play: No downloads; smooth on mobile & desktop browsers for strong organic conversion.

  • Editorial features & events: Weekly/monthly spotlights, leaderboard challenges, seasonal themes.

  • Transparent revenue: Ads / co-op ops / sponsorships with real-time analytics.

  • Light integration: Standardized metadata & endpoints—ship in hours.

  • Global-ready: Bilingual copy & SEO support for English markets and beyond.


(1)Onboarding (3 Steps)

  1. Submit your game/partners/submit

    • Provide URL / package, icon, banner, screenshots, genre, age rating, etc.

  2. Tech & compliance review (1–3 business days)

    • Performance, compatibility, content policy, and copyright verification.

  3. Go live & operate

    • Listed on category/search pages; high performers may get homepage features / event slots / co-marketing.

Fast track: prior partners can request whitelist review (contact bd@netgamex.com).


(2) Revenue & Share (example policy, negotiable)

  • Advertising (default)

    • eCPM varies by geo/device. Developer share 40%–60% depending on tier and exclusivity.

  • Co-op monetization (IAP / subscriptions / paid chapters)

    • Suggested split: 30% platform / 70% developer, adjustable for payment costs & promo resources.

  • Sponsorship & feature slots

    • Event pages, collections, hero banners—CPM/CPC-based; developers receive an extra 10%–20% share.

  • Payouts & data

    • Monthly payouts via USD/PayPal/wire. Dev console real-time dashboard for impressions, clicks, playtime, retention, eCPM, revenue, etc.

Final terms are defined in the signed agreement.


(3) Content & Compliance

  • IP rights: Code, art, audio, fonts must be licensed. List engine templates/third-party plugins and licenses.

  • Age rating: Default E/Everyone; disclose mild violence/alcohol/tobacco, etc.

  • Prohibited: Gambling, adult, hate/extremism, malware, cryptomining, etc.

  • Takedowns: Rights-holder DMCA requests are processed promptly after verification (legal@netgamex.com).


(4) Technical Specs (recommended / minimum)

  • Runtime: Latest 2 versions of Chrome/Safari/Firefox/Edge; mobile iOS 15+ / Android 9+.

  • Load budget:

    • First meaningful load < 5 MB, total < 20 MB; support chunking/lazy load.

  • Frame rate: 30+ FPS mobile; 60+ FPS desktop (static scenes may dip).

  • Responsive: Handle 16:9 / 3:4 / full-screen safe areas; touch and keyboard/mouse.

  • Saves: IndexedDB / LocalStorage or your cloud saves.

  • Audio: Respect user gesture required policy on mobile browsers.

  • Errors & logging: Emit basic error codes for replay/review.

 (5)Metadata for Listing (minimum set)

Prepare these fields (example JSON):

{

  "title": "City Parking Pro",

  "slug": "city-parking-pro",

  "shortDescription": "Precision cones, smooth handling—chase that S-rank.",

  "longDescription": "From rookie to pro: realistic physics, adjustable camera, progressive difficulty.",

  "genres": ["Parking", "Driving"],

  "tags": ["Precision", "Skill", "3-5min"],

  "ageRating": "E",

  "lang": ["en", "zh"],

  "playUrl": "https://yourdomain.com/parking/index.html",

  "privacyUrl": "https://yourdomain.com/privacy",

  "thumb": "https://yourcdn.com/parking/thumb-512.png",

  "banner": "https://yourcdn.com/parking/banner-1200x630.jpg",

  "screens": [

    "https://yourcdn.com/parking/s1.jpg",

    "https://yourcdn.com/parking/s2.jpg"

  ]

}

(6)Ads & Event Callbacks (optional)

  • Ad container: We host via iframe; your page exposes <div id="ad-slot">.

  • Event callbacks: Use postMessage or webhooks to send key in-game events (level complete, achievements, retention beats).

// Front-end example: report events to parent

window&middot;parent.postMessage({

  type: "NGX_EVENT",

  event: "level_complete",

  payload: { level: 5, time_ms: 128000, score: 38900 }

}, "*");




Webhook (server-to-server):

POST /api/partners/events

Content-Type: application/json

Authorization: Bearer <your-token>


{

  "game_slug": "city-parking-pro",

  "event": "level_complete",

  "user_id": "anon_abc123",

  "score": 38900,

  "ts": "2025-10-09T09:00:00Z",

  "sig": "HMAC-SHA256(payload)"

}

(7)Leaderboards & Achievements (Supabase / Firebase examples)

A. Supabase (Postgres + RLS)

-- scores table (user_id can be an anonymous hash)

create table scores (

  id bigserial primary key,

  game_slug text not null,

  user_id text not null,

  score int not null,

  created_at timestamptz default now()

);

create index on scores (game_slug, score desc);



// Insert score (protect via RLS or Edge Function with signature)

const { data, error } = await supabase

  .from('scores')

  .insert({ game_slug: 'city-parking-pro', user_id, score });


B. Firebase (Firestore)

// Insert score (secure with rules)

await setDoc(doc(collection(db, 'scores')), {

  game_slug: 'city-parking-pro',

  user_id,

  score,

  ts: serverTimestamp()

});


(8)Hosting & Co-Op Modes

  • Direct URL: You host; we route traffic and handle ads/monetization links.

  • Platform hosting: We CDN-host your package and wire runtime + ads—ideal for teams without stable global nodes.

  • Co-op SDK: Light IAP, ad-free editions, season passes, etc. Ask tech support for integration docs.


(9)Co-Marketing & Featuring

  • Homepage hero / category top / weekly picks / event spotlights: merit-based featuring from quality & performance.

  • Creator collabs: Short 10–30s gameplay edits with video creators driving to your detail page.

  • SEO support: English copy polish, long-tail keyword strategy, and link outreach.


(10) FAQ

  • Can I submit multiple languages?
    Yes. Provide EN/ZH and we’ll auto-serve bilingual listings and indexing.

  • Will ads interfere with inputs?
    We use non-blocking placements and interaction-triggered formats with mobile-safe intervals.

  • Real-time analytics?
    Yes—dashboard shows impressions, clicks, playtime, retention, eCPM, revenue, etc.

  • Contract term & payouts?
    Typical 12-month auto-renew; you can request delisting anytime. Monthly payouts; thresholds/fees per contract.

  • How is my game protected?
    Anti-hotlinking + domain allowlists; abnormal traffic monitoring; swift takedown on request.


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