“Stickman Sword Fight” Online Mini-Game Guide
Access link: https://netgamex.com/game/349441079949369344
1. Game Overview: Left–Right Direction Judgment + Auto-Attack Rhythm Action
“Stickman Sword Fight” is a lightweight, rhythm-driven stickman action game.
The controls are extremely simple—just:
Use the left/right keys to judge the attack direction
When a minion enters attack range → the character automatically swings to strike
You do not need to press an attack key, and there are no complex combos.
The entire gameplay is built on:
Direction Judgment + Timing + Rhythm
When the required number of minions is defeated (shown in the upper-left corner), the BOSS battle is triggered automatically.
2. Game Main Interface (Image)

Main interface elements:
Upper-left corner: Minion kill count
Once the target is reached, the BOSS battle begins.Heart-shaped HP bar
When depleted, the run ends.Red/Blue attack bars
When enemies enter “attackable range,” these bars appear—they indicate the ideal timing to press the direction key.Auto-attack system
Minion enters range → press left/right → auto sword swing, no attack key needed.
Core point:
Just focus on left/right direction and enemy distance. If the timing is correct, the hit is guaranteed.
3. Weapon System: Only “Attack Range” Difference (No Damage Stat)

Weapons in this game have only one effect:
Different attack ranges (the only difference)
There is no attack power, no crit, no attack speed and no other attributes.
Weapon impact:
Longer attack range → hit enemies earlier
More leniency in judging direction and rhythm
Ideal for beginners to adapt to timing
Recommendations:
Beginners should prioritize weapons with longer attack ranges
Advanced players may choose weapons that visually match their preferred distance judgment
Weapons are not “stronger hits”—they simply make it easier to land hits.
4. Relic System: HP + Shield (No Damage Attributes)

Relics only have two functions:
1) Increase maximum HP (more ♥ hearts)
Allows more mistakes.
2) Trigger a brief invincibility shield after being hit (about 2 seconds)
Prevents being instantly defeated by consecutive hits.
Stronger relics = higher tolerance → very helpful for beginners or players who struggle with rhythm.
Upgrade priority:
Upgrade relics first → ensure survival stability
Then upgrade weapons → improve hit consistency
5. Minion Combat: Press Direction Key to Auto-Attack

Minion combat rules:
Enemies approach from either left or right
An attack indicator appears when they enter range
Player presses the corresponding direction key (← / →)
The character automatically swings to finish the kill
No attack button needed
Key gameplay points:
Do not press early
Do not mash keys
Press only when the enemy enters the range for highest consistency
6. BOSS Battle: Consecutive Hits Required, Follow the Rhythm

BOSS mechanics differ from minions:
Requires multiple consecutive hits to defeat
Rhythm is fixed
Attack cues are denser, direction changes more frequent
Pressing the wrong direction results in a counterattack → lose 1 heart
Losing HP triggers a shield, giving a few seconds to reset rhythm
BOSS battle tips:
1. Observe the rhythm
Within the first second, you can identify the BOSS’s timing pattern.
2. Press only when it enters range
Pressing early causes “empty swings” and direction misalignment.
3. Use the shield to adjust
If countered, don’t panic—use the invincibility period to regain timing.
4. Consecutive hits
The BOSS has a fixed number of required successful hits (usually 6–12).
7. Upgrade Paths (Beginner → Advanced)
Beginner Path
Relics: upgrade HP + shield
Weapons: choose long-range weapons
Strategy: press only when enemies are clearly in range
Intermediate Path
Relics: maintain 2–5 HP
Weapons: medium-range weapons for timing practice
Strategy: start adapting to faster BOSS rhythm
Advanced Path
Relics: no need to max out
Weapons: choose based on visual preference
Strategy: near-perfect consecutive hits vs BOSS
