Back to Game Guides

“Stickman Sword Fight” Online Mini-Game Guide

November 25, 202569

Access link: https://netgamex.com/game/349441079949369344

1. Game Overview: Left–Right Direction Judgment + Auto-Attack Rhythm Action

“Stickman Sword Fight” is a lightweight, rhythm-driven stickman action game.
The controls are extremely simple—just:

  • Use the left/right keys to judge the attack direction

  • When a minion enters attack range → the character automatically swings to strike

You do not need to press an attack key, and there are no complex combos.
The entire gameplay is built on:

Direction Judgment + Timing + Rhythm

When the required number of minions is defeated (shown in the upper-left corner), the BOSS battle is triggered automatically.

2. Game Main Interface (Image)

游戏主界面.png

Main interface elements:

  • Upper-left corner: Minion kill count
    Once the target is reached, the BOSS battle begins.

  • Heart-shaped HP bar
    When depleted, the run ends.

  • Red/Blue attack bars
    When enemies enter “attackable range,” these bars appear—they indicate the ideal timing to press the direction key.

  • Auto-attack system
    Minion enters range → press left/right → auto sword swing, no attack key needed.

Core point:
Just focus on left/right direction and enemy distance. If the timing is correct, the hit is guaranteed.

3. Weapon System: Only “Attack Range” Difference (No Damage Stat)

武器列表.png

Weapons in this game have only one effect:

Different attack ranges (the only difference)

There is no attack power, no crit, no attack speed and no other attributes.

Weapon impact:

  • Longer attack range → hit enemies earlier

  • More leniency in judging direction and rhythm

  • Ideal for beginners to adapt to timing

Recommendations:

  • Beginners should prioritize weapons with longer attack ranges

  • Advanced players may choose weapons that visually match their preferred distance judgment

Weapons are not “stronger hits”—they simply make it easier to land hits.

4. Relic System: HP + Shield (No Damage Attributes)

法宝列表.png

Relics only have two functions:

1) Increase maximum HP (more ♥ hearts)

Allows more mistakes.

2) Trigger a brief invincibility shield after being hit (about 2 seconds)

Prevents being instantly defeated by consecutive hits.

Stronger relics = higher tolerance → very helpful for beginners or players who struggle with rhythm.

Upgrade priority:

  1. Upgrade relics first → ensure survival stability

  2. Then upgrade weapons → improve hit consistency

5. Minion Combat: Press Direction Key to Auto-Attack

战斗画面.png

Minion combat rules:

  • Enemies approach from either left or right

  • An attack indicator appears when they enter range

  • Player presses the corresponding direction key (← / →)

  • The character automatically swings to finish the kill

  • No attack button needed

Key gameplay points:

  • Do not press early

  • Do not mash keys

  • Press only when the enemy enters the range for highest consistency

6. BOSS Battle: Consecutive Hits Required, Follow the Rhythm

BOSS战斗画面.png

BOSS mechanics differ from minions:

  • Requires multiple consecutive hits to defeat

  • Rhythm is fixed

  • Attack cues are denser, direction changes more frequent

  • Pressing the wrong direction results in a counterattack → lose 1 heart

  • Losing HP triggers a shield, giving a few seconds to reset rhythm

BOSS battle tips:

1. Observe the rhythm

Within the first second, you can identify the BOSS’s timing pattern.

2. Press only when it enters range

Pressing early causes “empty swings” and direction misalignment.

3. Use the shield to adjust

If countered, don’t panic—use the invincibility period to regain timing.

4. Consecutive hits

The BOSS has a fixed number of required successful hits (usually 6–12).

7. Upgrade Paths (Beginner → Advanced)

Beginner Path

  • Relics: upgrade HP + shield

  • Weapons: choose long-range weapons

  • Strategy: press only when enemies are clearly in range

Intermediate Path

  • Relics: maintain 2–5 HP

  • Weapons: medium-range weapons for timing practice

  • Strategy: start adapting to faster BOSS rhythm

Advanced Path

  • Relics: no need to max out

  • Weapons: choose based on visual preference

  • Strategy: near-perfect consecutive hits vs BOSS