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Delta Force: Luna – Practical Combat Guide

November 19, 202563
 by Autumn

Delta Force: Luna – Practical Combat Guide

Four Core Skills

Recon Arrow (X Key, Core Equipment)

Effect:
Fires an arrow with electronic scanning capability.
As it travels, it scans along its path, marking enemies without cover (AI = red mark, players = orange mark).
The arrow can fly up to 200 meters, with a maximum detection radius of 80 meters at 10 meters height.
Direct hits deal 20 body damage / 40 head damage.
In both Fire Zone and Total Battlefield modes, you have 1 charge, with a 75-second cooldown.

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Usage Notes:

  • Detection is blocked by obstacles; you can bounce it off walls to change scan angles and mark enemies around corners.

  • Works best in open areas or smoke, identifying targets behind or beside smoke.

  • Before pushing or defending, deploy it early to outline the battlefield, distinguish AI vs players, and evaluate threat priority.

Shock Arrow (V Key, Tactical Equipment)

Effect:
Creates an electric field after impact: 5-meter radius (10 meters underwater).
Deals 10 instances of 7 damage over 5 seconds.
Applies Fracture, slowing enemy healing items by 1.5 seconds.
Direct hits deal 20 body / 40 head damage.
Can activate interactive devices and applies laser lock-on to vehicles.

Fire Zone: up to 2 charges (40-second cooldown)
Total Battlefield: up to 3 charges (30-second cooldown)

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Usage Notes:

  • Hold left mouse to adjust shot range; right mouse switches to bounce mode; if self-hit, press H to remove.

  • Bounce in narrow corridors or corners to force enemies back and mark positions.

  • Combines with Dark Blue’s Razor Wire Grenade to create electrified zones (damage amplified).

  • Predict enemy movement and shoot accordingly to restrict their mobility.

Enhanced Fragmentation Grenade (G Key, Throwable)

Effect:
Fuse time: 5 seconds
Maximum blast radius: 75 meters
Explosion is hard to detect, excellent at breaking armor and exposed limbs.
Damage triggers passive marking.
Fire Zone: 2 charges (40-second cooldown)
Total Battlefield: 1 charge (requires ammo box to refill)

Usage Notes:

  • Hold to control detonation timing.

  • Long-range throws require timing calculation: every 10 meters adds 0.5 seconds.

    • 30m ≈ 1.5s

    • 50m ≈ 2.5s

    • 70m ≈ 3.5s

  • For defense, throw at narrow entrances to block pushes.

  • For offense, force defenders out of cover.

  • After blowing cover, move forward 2–3 meters to throw accurately.

Enemy Analysis (Passive Skill)

Effect:
Enemies damaged (by skills or gunfire) are briefly marked with thermal vision and shown to teammates on screen and minimap.
Skill damage mark duration: 1 second
Gunfire damage mark duration: 0.5 seconds

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Usage Notes:

  • Forms a closed loop with the three active skills:
    Recon Arrow expands marking area;
    Shock Arrow extends mark time;
    Grenades force enemies out of cover for marking.

  • When fighting enemies in smoke, landing a single shot maintains tracking, enabling “one scout, full-team firing.”

Operation Techniques

Build information advantage with Recon Arrow, control movement with Shock Arrow and grenades, then support or finish enemies with weapons.

Core Combo: “Recon → Mark → Control → Focus Fire”

  1. Use Recon Arrow to scan the target area, marking enemy positions and sharing info with teammates.

  2. Against marked targets, fire Shock Arrow (bounce or direct) to deal continuous damage and restrict movement.

  3. Throw grenades to force enemies out of cover, triggering passive marks.

  4. Teammates focus fire marked targets, or use long-range weapons to secure kills.

Terrain Techniques

Open Areas:

Take high ground and fire Recon Arrow for maximum detection radius; use sniper rifles to support long-range fights.

Narrow Corridors:

Bounce Shock Arrow to block passages; combine with instant grenades to clear defenders; avoid frontal duels.

Smoke Zones:

Have teammates throw smoke grenades; shoot Recon Arrow into the smoke to mark hidden enemies for “vision-through-smoke” attacks.

Weapon Loadout Suggestions

Total Battlefield:

  • PTR-32 Assault Rifle (stable recoil for medium-long-range support)

  • M700 Sniper Rifle (long-range precision)

Fire Zone:

  • CAR-15 Assault Rifle (flexible self-defense)

  • Priority attachments:

    • Scope (accuracy)

    • Extended mag (sustained fire)

Practical Combat Tips

Infiltration & Search (Fire Zone Mode)

  • Use silent movement; scan resource points or buildings with Recon Arrow to mark AI and players.

  • After long-range recon, bounce Shock Arrow into rooms to force movement, then grenade to finish safely.

  • Share marked targets with teammates to plan routes, avoid high-threat zones, and gather resources efficiently.

Encounter Response

1v1:

Recon Arrow → Shock Arrow (direct or bounce) → passive lock-on → pre-aim → finish.

Multiple Enemies:

Recon Arrow scan → teammates flank → Shock Arrow blocks routes → grenade into clustered enemies → disrupt formation.

Point Attack & Defense

Attack:

  • Recon Arrow scans enemy positions in point.

  • Grenade to flush defenders from cover.

  • Shock Arrow bounce to entrances to force exposure.

  • Against vehicles, Shock Arrow marks → teammates use rocket launchers.

Defense:

  • Deploy Recon Arrow from high ground for early detection.

  • Shock Arrow blocks stairs and doorways.

  • Grenades disrupt enemy push routes, repeatedly delaying advancement for teammate fire support.