Why do people always say World of Warcraft is truly a world of its own? After reading this, you’ll understand why.
by Autumn
Veteran players of World of Warcraft have all heard the saying,
“World of Warcraft isn’t just a game — it’s a world.”
And they genuinely believe it.
Newer players or those who joined later, however, often scoff at this idea —
“Come on, it’s just a game! Why act like it’s some grand world just to sound sophisticated?”
So why do the old-timers feel so strongly that WoW is more than a game?
To answer that, we need to look at it from two perspectives.
1. The Worldview of World of Warcraft

Before World of Warcraft, no other game had ever built such a vast and profound worldview.
From the formation of the universe, to the creation of life by the Titans, and finally to the world we explore in World of Warcraft, the timeline recorded in its lore spans hundreds of thousands of years.
Every race, every hero is portrayed in meticulous detail. Any named character has a fully developed backstory, and every race’s origin tells a piece of the world’s history. Each quest has meaning and continuity, and even every map has been shaped by tens of thousands of years of in-game history—ancient ruins stand as silent witnesses to that passage of time.
When players step into World of Warcraft, their characters become part of this grand lore. Every action feels immersive and purposeful. There’s even an epic quest that requires traveling across the entire continent of Azeroth to complete.
It’s no exaggeration to say that World of Warcraft is a world co-created by Blizzard and its players. Within it, players not only experience the joy of gameplay but also share in the emotions, struggles, and destinies of its countless NPCs—helping them, fighting them, and living among them.
2. About Our Youth

“The saying ‘World of Warcraft is not just a game, but a world’ is, in truth, a reflection of players’ nostalgia for that era.
Every time we logged in, we poured our youth into Azeroth. Through countless nights of fighting side by side, we found friendship. Back then, people didn’t understand us — they said we were addicted to games, looked at us with judgment.
But for WoW players, this world was where we met friends from all over the country, cheered each other on, laughed and cried together. World of Warcraft became our second home. The keyboard might have been cold, but through the network we could still feel each other’s warmth. It was a place where we could share everything from real life — and there was always someone willing to listen.
Call it escapism if you will, or say we were addicted to the virtual world — but the truth is, the game was simply much simpler than reality. This wasn’t just World of Warcraft.
It was our world, and it was our youth.
